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The Good Life review | PC Gamer - codycoved1936

Our Verdict

Weird, corking natured, and pretty fishy with it, The Angelic Life stands separate, like most SWERY games.

PC Gamer Verdict

Weird, complete natured, and pretty funny with it, The Good Liveliness stands apart, like most SWERY games.

postulate to bang

What is it? A life sim/secret/adventure game set in a townsfolk whose residents transform into cats and dogs.
Anticipate to pay $30/£24
Developer White Owls Inc
Publisher Playism
Reviewed on Intel Core i7-10750H, 16GB Cram, GeForce RTX 2060
Multiplayer? No
Data link Official site

Somewhere in the Lake District, there lies a town named Rainy Forest. And like every small town in a TV show or game these days, it's harbouring a secret. Well, secrets. In reality, there are bloody loads of them, not to the lowest degree the fact that its residents—a bunch of oddballs that would make Psychonauts self-conceited—transform into cats and dogs during the full moon.

At 11pm on the dust, they turn into animals and scamper close to the township. You put up move up to them and pet them, course, just shortly you gain the power to transform into both a cat and dog yourself. Most games would beryllium calm with just now that, but The Good Life isn't one to catnap on its laurels. It's also a spirit sim, sorta, and a murder mystery, kinda. In effect information technology's an RPG with (nigh) no scrap and an abundance of menial, tiring quests. It's a SWERY game, which perhaps explains the rest of this paragraph.

You've probably heard of SWERY. Or if you haven't, you recognise his magnum opus, Harmful Premonition, of which The Good Life is a kindred spirit. Some involve a murder in a village, but while the previous leans into detecting and supernatural survival horror, neither elements are really naturally occurring in The Good Life. Steady, the overarching complex body part has you nominally investigating a macabre murder, but IT's real easy to forget that as you infiltrate a flighty castle and review on a UFO sighting. Information technology's been a while since I watched the show, but did Poirot ever turn up to a crime scenery riding a sheep? The Good Life is more upbeat, wackier, more overtly a comedy than Deadly Premonition. You're laughing with the crippled, not at information technology, this time.

(Image credit: Playism)

You looseness as an American photojournalist named Naomi Hayward, World Health Organization has come to town to work off an eye-watering £30,000,000 debt. Naomi is selfish, unrefined, and frequently the butt of the stake's many jokes. She'd make a great sitcom character, as her self-regard is scoured at all available opportunity.

The main agency The Good Life does this is with its smorgasbord of incline quests, which have Naomi taking stuff, photographing things, and generally hoofing it round the Lakeland as the worldly concern's most overworked courier. These are the sort of small RPG side quests you'd hoover abreast a notice control panel so tick hit ended an good afternoon, but they're enlivened by a cast of colourful characters and a well-realised artless cosmos, whether you search it along foot, on the back of a sheep, or on your personal four paws.

Yeah, so the transmutation thing. It's a surprisingly small part of the floor, but crucial for exploration, the mystical power allowing Naomi to leap over walls and onto rooftops as a cat, or to follow scents and, emergency room, wee-wee on stuff in her canine form. Unlike the full-moon-bound residents, you hind end alter betwixt your cat, dog, and human forms whenever you like, becoming a dog to sustain about quickly, or a cat to catch small animals, whose parts can live used in medicinal concoctions that, naturally, are brewed away the resident glamour.

(Image course credit: Playism)

Quests often employ these transformative abilities, but also Noemi's camera, which can be used to generate #content for an Instagram-style friendly media platform. This is the main way you earn money in the gage: by taking photos that fit out with the trending hashtags. The more popular the photo, the more money bequeath trickle into your account. Besides as being engaging in its have right, this arrangement encourages engaging with the world around you, and noticing the details of the secret plan's vividly British setting.

I learned to just roll with IT and embrace the (mostly funny) nonsense

With its misty, sheep-laden fields, ancient cairns, and cosy pothouse interiors, Rainy Woods sure as shooting looks the part with, while the story delves surprisingly deep into British folklore. I hadn't heard of the fabled steel Curtana before now, merely it's tied up with the game's tarradiddle, which ne'er passes along an opportunity to discuss engrossing titbits from mythology and history. These are mashed together with sci-fi elements, fourth wall jokes, and plain bonkers moments. In other words, don't take the mysteries seriously.

I educated to just roll with it and embrace the (mostly amusing) nonsense, which culminates in an ending that takes it to another level. If you pop off in expecting concrete explanations, you may be disappointed, simply on a thematic and cathartic level, I found it satisfying.

(Look-alike credit: Playism)

But as good A a murder mystery, I aforementioned this was a life sim, didn't I? Sadly, this element is a spot insubstantial: just one more element in The Goodness Life casserole. You can buy decorations for your garden, plant and harvest time veggies for no tangible do good, and beak from a handful of pre-circumscribed styles for your house. You'll also need to eat often, and slumber, oddly hardly of all time. But you can't really customise your house, or form relationships with the townsfolk. You'll be lucky if they remember you from one quest chain to the next.

That's a attaint, because IT's the characters that make The Good Life, from the cash-obsessed Naomi to the fractional-trimmed local vicar, to Lonette, the buff farmer who lives just foreign town. I like that their cat and dog forms retain elements of their show surgery personality, and I love the clay-like character models that express so much, even ahead you speak to them. Oftentimes, the game feels similar a Wallace and Gromit pastiche of a modern sci-fi render.

As I reflect on The Good Lifetime, it's with a warmth I didn't feel when I was traipsing back and forth across the wilderness to meet bafflingly evasive crafting components for villagers that seemed to hold baffled me with Deliveroo. Just the more than you explore a plaza, the to a greater extent you pertain know it. The more it starts to feeling like a real place.

After resolution incalculable bantam problems, tangling with bigger supernatural ones, and literally marking my territory with litres of dog piss, I've come to regard Rainy Woods as a house.

The Good Life

Supernatural, good natured, and pretty strange with it, The Sound Biography stands apart, like well-nig SWERY games.

Tom Sykes

Tom loves exploring in games, whether IT's exit the wrong way in a platformer or burgling an apartment in Deus Ex. His darling game worlds—Stalker, Glooming Souls, Thief—have an atmosphere you could whack with a blackjack. He enjoys revulsion, adventure, puzzle games and RPGs, and played the Japanese version of Terminal Fantasy VIII with a translated script he printed off from the internet. Tomcat has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, He'd take his giant Columbo boxset and a laptop computer stuffed with PuzzleScript games.

Source: https://www.pcgamer.com/the-good-life-review/

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